rune.build · quick start · hack on rune
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Rune is a fast, GPU-accelerated, full-featured IDE and terminal multiplexer, suitable both for automatic and manual programming.
- continue working from anywhere: All your Rune instances form an e2e-encrypted network of peers, powered by our headscale network. Connect to your workstation from your laptop, and to your laptop from your workstation.
- batteries included: Production-grade language intelligence, out-of-the-box. Check the list of supported languages.
- a new organizing model: Stay in the flow for longer. Rune's UI is a screen multiplexer that allows you to organize it freely. Nine workspace slots. Infinite terminals, tabs and windows. A built-in agent or IDE-grade skills for yours.
- plugins and extensions: Extend Rune's functionality with official packages → or install community ones straight from a Git repository
pkg install github.com/unstablebuild/rune-extension-themebuilder. - native application: A native graphics pipeline: OpenGL on Linux, Metal on macOS. No Electron.
install
curl -fsSL https://rune.build/install.sh | sh
development
git clone git@github.com:unstablebuild/rune.git
Then run:
go run ./cmd/rune
To create a macOS application bundle:
make rune-dmg
See prerequisites for more details.
Makefile
The Makefile has a few rules for common operations needed during development.
make # build all binaries into bin/
make debug # build with the race detector and debug-only commands enabled
make clean # remove bin/ and target/
make rune # the editor (bin/rune)
make rune-agent # the agent extension binary (bin/rune-agent)
# testing and code quality
make test # run the test suite with the race detector
make test-e2e # also run the e2e suites (requires docker)
make test-no-race # run the test suite without the race detector
make coverage # generate a coverage report
make lint # run golangci-lint
make format # run go fmt
make generate # regenerate generated files (protobufs, mocks, docs)
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