A clean, optimized C++ External Overlay featuring advanced ESP, Aimbot, and Skinchanger concepts. Powered by a custom kernel-mode driver for efficient memory reading/writing.

🚀 Developed strictly for educational purposes, game hacking theory, and reverse engineering research.


⚡ Features

👁️ Visuals (ESP)

  • Box ESP – Clean 2D / 3D bounding boxes around players.
  • Skeleton – Accurate bone structure rendering.
  • Health & Shield Bars – Dynamic bars showing enemy vitals.
  • Distance & Text – Distance scaling and clean text indicators.

🎯 Combat (Aimbot)

  • Memory Aimbot – Smooth and natural-looking angle interpolation.
  • Customizable FOV – Fully adjustable Field of View circle overlay.
  • Target Selection – Smoothness settings, hitbox selection (Head, Neck, Chest), and recoil compensation.

🎭 Customization

  • Skinchanger Concepts – Internal structure modification for skins.
  • ImGui Menu – Modern, dark-themed, and fully interactive in-game overlay.

⚙️ Kernel Driver

  • Bypass Concepts – Kernel-level memory operations (RPM / WPM).
  • Clean Code – Easy to adapt, modify, and update for newer game builds.

🛠️ Technologies Used

  • Language: C++20
  • GUI Framework: ImGui (DirectX 11 / DirectX 12 Overlay)
  • Driver Base: Kernel-mode (.sys)
  • Communication: IOCTL / Shared Memory

📝 How to Use

  1. Clone the repository:
    git clone [https://github.com/MediatorSpeak/Valorant-External-Framework.git](https://github.com/MediatorSpeak/Valorant-External-Framework.git)