A clean, optimized C++ External Overlay featuring advanced ESP, Aimbot, and Skinchanger concepts. Powered by a custom kernel-mode driver for efficient memory reading/writing.
🚀 Developed strictly for educational purposes, game hacking theory, and reverse engineering research.
⚡ Features
👁️ Visuals (ESP)
- Box ESP – Clean 2D / 3D bounding boxes around players.
- Skeleton – Accurate bone structure rendering.
- Health & Shield Bars – Dynamic bars showing enemy vitals.
- Distance & Text – Distance scaling and clean text indicators.
🎯 Combat (Aimbot)
- Memory Aimbot – Smooth and natural-looking angle interpolation.
- Customizable FOV – Fully adjustable Field of View circle overlay.
- Target Selection – Smoothness settings, hitbox selection (Head, Neck, Chest), and recoil compensation.
🎭 Customization
- Skinchanger Concepts – Internal structure modification for skins.
- ImGui Menu – Modern, dark-themed, and fully interactive in-game overlay.
⚙️ Kernel Driver
- Bypass Concepts – Kernel-level memory operations (
RPM/WPM). - Clean Code – Easy to adapt, modify, and update for newer game builds.
🛠️ Technologies Used
- Language: C++20
- GUI Framework: ImGui (DirectX 11 / DirectX 12 Overlay)
- Driver Base: Kernel-mode (
.sys) - Communication: IOCTL / Shared Memory
📝 How to Use
- Clone the repository:
git clone [https://github.com/MediatorSpeak/Valorant-External-Framework.git](https://github.com/MediatorSpeak/Valorant-External-Framework.git)
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